Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks)
Weave legendary stories in the world&;s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master&;s Guide teaches you how to how to run D&D adventures for your players&; how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. &;[The Dungeon Master&;s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. &; &;Charlie Hall, Polygon
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Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks)
Weave legendary stories in the world&;s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master&;s Guide teaches you how to how to run D&D adventures for your players&; how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. &;[The Dungeon Master&;s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .&; &;Charlie Hall, Polygon.com &;D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind &;Game of Thrones&; have all been Dungeon Masters.&;&;Neima Jahromi, The New Yorker &; The Dungeon Master&;s Guide is one of the three main Dungeons & Dragons books, along with the Player&;s Handbook and Monster Manual. It&;s a reference used by the Dungeon Master (the game&;s narrator) to create adventures&;to run Dungeons & Dragons games and fill them with characters and stories. &; The Dungeon Master&;s Guide (DMG) is full of tools to help you immerse players in the game. What&;s the demon lord&;s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. &; In the Dungeon Master&;s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative&;and the Dungeon Master&;s Guide has all the tools you need to flesh it out with ease. &; In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. &; Dungeons & Dragons is the world&;s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Product specificaties
Taal: | en |
Bindwijze: | Hardcover |
Oorspronkelijke releasedatum: | 09 december 2014 |
Aantal pagina's: | 320 |
Illustraties: | Met illustraties |
Hoofdauteur: | Wizards of the Coast |
Tweede Auteur: | Sekowsky Mike |
Co Auteur: | James Wyatt |
Hoofduitgeverij: | Asmodee |
Editie: | 1 |
Extra groot lettertype: | Nee |
Product breedte: | 218 mm |
Product hoogte: | 20 mm |
Product lengte: | 284 mm |
Studieboek: | Nee |
Verpakking breedte: | 213 mm |
Verpakking hoogte: | 22 mm |
Verpakking lengte: | 280 mm |
Verpakkingsgewicht: | 1092 g |
EAN: | 9780786965625 |